(0x80004005): External component has thrown an exception.Īt Model.load(Model*, basic_string\,std::allocator >*, GraphicsManager*, IModelImporter* )Īt (String filename, UInt32& key) in i:\manu\documents\ac-source-pc\ksnet\ksnet.cpp:line 743Īt (String file, Boolean saveRecent) in i:\Manu\Documents\ac-source-pc\ksEditor\Form1.cs:line 840Īt _Click(Object sender, EventArgs e) in i:\Manu\Documents\ac-source-pc\ksEditor\Form1.cs:line 826Īt .RaiseEvent(Object key, EventArgs e)Īt .OnClick(EventArgs e)Īt .HandleClick(EventArgs e)Īt .HandleMouseUp(MouseEventArgs e)Īt .FireEventInteractive(EventArgs e, ToolStripItemEventType met)Īt .FireEvent(EventArgs e, ToolStripItemEventType met)Īt .OnMouseUp(MouseEventArgs mea)Īt .OnMouseUp(MouseEventArgs mea)Īt .WmMouseUp(Message& m, MouseButtons button, Int32 clicks)Īt .WndProc(Message& m)Īt .WndProc(Message& m)Īt .WndProc(Message& m)Īt .WndProc(Message& m)Īt .ControlNativeWindow.OnMessage(Message& m)Īt .ControlNativeWindow.WndProc(Message& m)Īt .Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)Īnd this is what it spits out when opening the most recent FBX file, including all the additional information: which confuses me the most.īelow is what ksEditor spits out when attempting to open the first FBX file with nothing on it other than terrain: This track is no different in the creation process to any of my others, apart from a few texture changes that I have made to some XPack DDS files (signage and kerb colour), and neither the first version (no track, no objects, literally nothing on it other than the terrain) nor the latest version (track(s), objects, string objects, walls, minus trees & other nice additions) will load into ksEditor or ksEditorAt V6. I've tried the 4GB patch, exporting each component separately (terrain, track, objects, etc.), limiting the use of high vertices objects, and looked through multiple fourm posts and YouTube videos on this subject, but I haven't found a solution. But if not then I could actually paste in some trees using some overhead photography or youtube videos as a guide.I've been building my own race tracks in RTB for a solid 6 months or so, and have had to deal with multiple issues regarding ksEditor for the export into Assetto Corsa - but this one has stumped me. It could be a simple as billboards with the corner numbers. A) the course is currently set up backwards, is there an easy way to reverse direction from the files i have? B) I'd love to add a few more details to help me identify the various corners better. Again, I have a road race in late April at this course and I've never driven it so I'm hoping for a good enough sim to get some muscle memory dialed in. Don't need or want you to do any more work - you've been super kind already - but if you have a few minutes to nudge me in the right direction I'd be really grateful. Thanks so much for the help with Ozarks, The result is cool - but of course has left me greedy. Thanks for your help and I wish you all the best. It's brand new but could really benefit from a Sim - It's a monster and the drivers who have raced on it report it to be quite intimidating! Eventually I believe someone will build a proper simulation of this track. I guess for the race in April I'll just rely on youtube videos to learn the track which is what I think most of the other drivers will do. Had it incorporated smoothly into Rfactor I would have undoubtedly gone back and refined the track to add in additional details and worked iteratively between the two software packages - but if getting the track into rFactor is more of a process and requires outside assistance I fear I would simply waste your time and effort on a Sim that wasn't sufficiently detailed. I built that track very quickly - basically I just plotted the course on Google earth and downloaded a KLM into Bobs Track Builder and laid out the track based on that. I was hoping to build my own crude simulation of the track and turn some laps to practice before actually racing but I didn't realize that importing tracks from Bobs Track Builder was as much of a process as it appears to be. As I mentioned I have a road race coming up in late April at a new track (Ozark International - ) and so far nobody seems to have built a sim in either Rfactor or Iracing. Thanks very much but I fear I would be wasting your time.
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